DIRE RAT
{{Monster Table
| creature=
| style=
| size=Small | type= Animal
| hd= 1d8+1 | hp=5
| init= +3
| speed= 40 ft. (8 squares), climb 20 ft.
| ac= 15 (+1 size, +3 Dex, +1 natural) | touch= 14 | flat= 12
| bab= +0 | grapple=–4
| at= Bite +4 melee (1d4 plus disease)
| full_at= Bite +4 melee (1d4 plus disease)
| space= 5 ft. | reach=5 ft.
| sa= Disease
| sq= Low-light vision, scent
| fort= +3 | ref= +5 | will= +3
| str=10| dex=17| con=12| int=1| wis=12 | cha=4
| skills= Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
| feats= Alertness, Weapon FinesseB| env= Any
| org= Solitary or pack (11–20)
| cr= 1/3
| treas= None
| align= Always neutral
| adv= 2–3 HD (Small); 4–6 HD (Medium)
| la= —
}}
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
COMBAT
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Consitution-based. Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.Dire rats use their Dexterity modifier for Climb and Swim checks.
SEE WIKIPEDIA ENTRY: Rat- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Any Environment Category:CR1/3 Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Small Size Category:Dire Animal Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}